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Re:Game dev in Rust: a year later by pornel on Sunday January 05, 2025 @06:37AM (#42601128)
TinyGlade's (co)developer said he's very satisfied with Rust and the crate ecosystem. They've used Bevy's ECS:

https://youtu.be/jusWW2pPnA0?t=3275

Using individual components instead of the whole big framework isn't necessarily a failure. The components are designed to be usable independently.

TinyGlade project started a few years ago, when Bevy's rendering was even more basic. The art style is central to TinyGlade's appeal, so it's not surprising they've built a custom renderer.

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