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Re:Game dev in Rust: a year later by raincole on Sunday January 05, 2025 @05:53AM (#42600966)
The weird thing is that there are already working interpreters of other scripting languages written in Rust, e.g. Boa (Javascript), mlua (Lua). But all Rust game engines seem to insist on one single language approach.
Re:Game dev in Rust: a year later by siknad on Sunday January 05, 2025 @07:06AM (#42601248)
Bevy has support for dynamically described components and systems. Their main use-case is scripting language support. Can't agree that they insist on single language approach.