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Re:Zildjian, a 400-year-old cymbal-making company in Massach... by mrguyorama on Friday January 03, 2025 @02:34PM (#42588737)
A cymbal is not even close to a 1 dimensional sound. Not only do you have intensity of strike, but you have the part of the stick you struck with, your grip looseness, the area of the cymbal you hit, the material of the stick, the material of the cymbal, etc etc etc.

Simulating the sound of a cymbal to high fidelity is equivalent to simulating the physics of the atoms making up the cymbal.

If you want to hand wave away the complexity, sure, Nintendo regularly simulates the sound of a cymbal with a white noise generator modulated by an intensity envelope.

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