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Re:MMO Architecture: Optimizing Server Performance with Lock... by buba on Thursday January 02, 2025 @01:22PM (#42577114)
tbh i'm in the same state, actually working in a PoC architecture to stress the theory (https://github.com/PRDeving/MMO).

Regarding DBs...MMOs don't rely on them that much, it's safe to have everything in memory and persiste from time to time, and if it goes down, you just pull the backup and are good to go.

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