Re:Windows 2: The Final Fantasy of Operating Systems
by nkali on Wednesday January 01, 2025 @04:22PM
(#42569418)
I suspect that Windows used monochrome mode to squeeze 78 characters per line, not because the colours were "useless".
CGA graphics is tricky, but it can look at least as pretty as contemporary ZX Spectrum: https://media.tech.lgbt/media_attachments/files/112/481/028/...
Not very many people cared for CGA, though.
The PC graphics ecosystem was crap at the time (VGA was introduced around the time of Win 2.x shipping).
from the OldNewThing blog, https://devblogs.microsoft.com/oldnewthing/20100625-00/?p=13... :
For many of the Mac developers, like Bill Atkinson, Mac OS was their second version of GUI OS, after working on the Lisa.And the Intel 8088's segmented memory architecture is more mental work than the flat address space of the Motorola 68K (all those data and address registers on the 68K are nice too).
The pre-Win 3.0 fonts were ugly. That's why I ignored Windows and developed for the Mac.