Re:Show HN: I've made a Monte-Carlo raytracer for glTF scene...
by lisyarus on Friday December 27, 2024 @06:17AM
(#42521375)
It's not as much about experience as it is about trade-offs. I've worked a lot with Vulkan and it's an incredible API, but when you're working alone and you don't have the goal of squeezing 250% performance out of your GPU on dozens of different GPU architectures, your performance becomes pretty much independent of a specific graphics API (unless your API doesn't support some stuff like multi-draw-indirect, etc).
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