It was launched with the Neo Geo, an arcade system (called MVS) with a home console counterpart (AES). Games on the Neo Geo (MVS and AES) were well received and it spawned several long-running and critically acclaimed series, mostly 2D fighters. Later, SNK released the Neo Geo CD, a more cost-effective console with games released on compact discs, which was met with limited success. A new arcade system, Hyper Neo Geo 64, was released in 1997, but it did not fare well. SNK also released a handheld console under the brand, the Neo Geo Pocket, which was quickly succeeded by the Neo Geo Pocket Color, which have been given praise despite its short lifetime.
SNK encountered various legal and financial issues resulting in a sale of the company in 2001. Despite that, the original Neo Geo arcade and console continued receiving new games under new ownership until 2004. The Neo Geo brand was revived in 2012 with the release of the Neo Geo X[1] handheld. Since then, a number of other Neo Geo products have been released based on the original Neo Geo.”
— Wikipedia
Seems to be from about 30 years ago in the 1990s.
I was easily 12 months ahead of other students in my CS education because I learned 6502 assembly in high school. I wish all CS courses started with "make a VM".
I think the hard thing to understand is that C’s pointer syntax is backwards (usage follows declaration is weird).
I also think understanding how arrays silently decay to pointers and how pointer arithmetic works in C is hard: ptr+1 is not address+1, but address+sizeof(*ptr)!
Pointers are not hard. C is just confusing, but happens to be the lingua franca for “high level” assembly.
Beginner programming languages universally (since BASIC and Pascal) were designed to hide this fact. There's nothing in a beginning Python course that explains the true nature of computers. You learn about syntax, semantics, namespaces, data structures and libraries. But there's nothing that says, "a computer is endlessly incrementing a counter and executing what it finds where the counter points". And this is probably partly because of "go-to considered harmful", which posited that a lack of control flow (which is a fundamental fact of how computers actually work) is harmful to reasoning about programs.
It's probably objectively true. But a lack of go-to also restricts people from seeing the fundamental truth of the indistinguishable nature of data and instructions in the Von Neumann architecture. Which may also make it difficult to explain GPU computing to students (because it must be understood by contrasting it with Von Neumann architecture).
I often feel like those who haven’t done the exercise of understanding the ISA of a “fantasy cpu” have a really hard time understanding those more advanced features.
I guess all I am saying is that learning the “fantasy cpu” still has value even if everything else in the real world is more complex.
Walking before running and all that.