Re:Show HN: I've made a Monte-Carlo raytracer for glTF scene...
by lisyarus on Thursday December 26, 2024 @03:33PM
(#42517570)
I'm using WebGPU as a nice modern graphics API that is at the same time much more user-friendly and easier to use compared to e.g. Vulkan. I'm using a desktop implementation of WebGPU called wgpu, via it's C bindings called wgpu-native.
My browser doesn't support WebGPU properly yet, so I don't really care about running this thing in browser.
Re:Show HN: I've made a Monte-Carlo raytracer for glTF scene...
by firtoz on Thursday December 26, 2024 @07:17PM
(#42518923)
That's a fascinating approach.
And it gets me a bit sad about the state of WebGPU, however hopefully that'll be resolved soon... I also on Linux am impatiently waiting for WebGPU to be supported on my browser.
> WebGPU
> this project is desktop-only
Boss, I am confused, boss.