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A comment on Show HN: I've made a Monte-Carlo raytracer for glTF scenes in WebGPU. Parent comment
Sure! If you look into the to-do list, there's a "wavefront path tracer" entry :)
> new origin should be along the reflected ray
I've found that doing it the way I'm doing it works better for preventing self-intersections. Might be worth investigating, though.
Sure! If you look into the to-do list, there's a "wavefront path tracer" entry :)
> new origin should be along the reflected ray
I've found that doing it the way I'm doing it works better for preventing self-intersections. Might be worth investigating, though.