Looked at from the above viewpoint, you should be able to appreciate us "old fogies" mindset and why we refuse to eagerly jump on the C++11 (and later) bandwagon just because it exists. We need a justification for every new thing we are forced to re-learn and use. So my suggestion is to take one new feature at a time, discuss and convince the folks of its utility, maybe make the changes in one single module and demonstrate it. The argument of "its new and shiny" will never fly with us.
Even the old fogies need to be aware of what is happening. I haven't yet done much Rust, but the advocates (when I cut through their Rust religion) are saying some things that really speak to my pain points and so I'm planning to learn it (and have been for a couple years - I may retire before I get around to it, but some new and shiny things are not just glitter and so it remains on my list)
The C++ standards committee really needs to disband itself for a decade and leave us programmers in peace :-) Stroustrup wasn't kidding when in the preface to the 4th edition of TC++PL he said "C++11 feels like a new language".
Finally, i agree that we need to be aware and keep abreast of new languages/features which are genuinely good/useful but i would rather be "slow and sure" than "fast and fail".
Is working on things that would be useful. The early adopters of modules have reported some very intriguing results - it isn't ready for me to try yet, but so far what the standard committee has done looks like it will be a win for me in 5 more years when I finally can adopt it. Reflection and contracts are two other things coming that have some intriguing uses in the real world and I'm hopeful to see how/if they work out.
Amen ;-)
John Lakos' old Large Scale C++ Software Design (there is a newer edition which i have not read) taught me C++ "physical design".