Re:Deduplicating a 10.4 TiB game preservation archive (WIP)
by zzlk on Wednesday December 18, 2024 @01:08PM
(#42453118)
I'm not sure about how it works in WoW but I can give you a warning about what happens in StarCraft. To prevent other people from editing StarCraft maps (which are MPQs), users would intentionally mangle the MPQ format in just the right way so that the game could still play it but other tools could not open it for editing. So, if there is anything like that going on in WoW world then it might be very hard to reassemble the original MPQs and get a byte for byte match.
the MPQ files range from a few MiB to around 2.5 GiB. since the access should be rather fast, pairing them as an archive file is not an option for me.
thanks about the hint of the merkle trees, i will read up on what that is... always good to know about different approaches to a problem :)