Re:Using Drop for Safety in Rust
by wizzwizz4 on Monday December 16, 2024 @10:44AM
(#42432074)
That would make the lifetime last forever, preventing you from ever getting the mutable reference back and causing any safety issues. (Your intuition serves you well, though: graphics APIs designed to commit on a guard type's Drop::drop are prone to panicking, since the GPU driver does not care about Rust lifetimes. To implement that properly, you usually need ersatz typestates.)
[ Parent
| on HN ]
The crucial bit for Vec::drain is in these two lines of code, which the article lists but does not discuss:
// set self.vec length's to start, to be safe in case Drain is leaked
self.set_len(start);
You cannot rely on Drop alone for safety, you need a fallback strategy in case of a leak (mem::forget or Rc cycle).
Rust lifetimes only ensure that there is no use after free; there is no guarantee that Drop is called before the end of the lifetime. It's possible to mutably access the original Vec after leaking a Drain.
Re:Using Drop for Safety in Rust
by nextaccountic on Monday December 16, 2024 @11:13AM
(#42432362)
Yeah that's the "pre" in "pre-pooping your pants"
Re:Using Drop for Safety in Rust
by chriskrycho on Tuesday December 17, 2024 @01:19PM
(#42443756)
Thanks to the feedback in this discussion, the article now does discuss 5at line; much obliged to all the folks who helped me fix a substantial error.