> Not all details matter, some do
This is a key observation, unfortunately generally solving for what details matter is extremely difficult.
I don’t think video generation models help with that problem, since you have even less control of details than you do with film.
At least before post.
Not all details matter, some do. And, it's better to not show the details at all, than to be inconsistent in them.
Like, idk., don't identify a bomb as a specific type of existing air-fuel ordnance and then act about it as if it was a goddamn tactical nuke. Something along these lines was what made me stop watching Arrow series.