Re:How to pack ternary numbers in 8-bit bytes
by hinkley on Thursday December 05, 2024 @03:09PM
(#42332169)
Doom also famously redefined a circle as 256° and reworked all of their trigonometry and polar coordinate translations to match. And so the smallest increment of angle you could do in the game was around 85 arc minutes.
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Re:How to pack ternary numbers in 8-bit bytes
by kristianp on Friday December 06, 2024 @05:41AM
(#42338451)
> famously redefined a circle as 256°
Famously? Where can I read about Doom's odd trigonometry?
Re:How to pack ternary numbers in 8-bit bytes
by kristianp on Friday December 06, 2024 @06:15AM
(#42338682)
I found one reference here: https://www.doomworld.com/forum/topic/103245-question-about-...