Re:More than 300 game developers lost their jobs in one day,...
by sickofparadox on Thursday December 05, 2024 @12:18PM
(#42330216)
Royalties may be flowing in over the next few years, but they still have to keep the lights on and the payroll flowing - the long tail of a game that wasn't initially profitable may not be enough. Remedy has a few projects in the barrel, and if those hit it big they will probably be fine, but I remain skeptical. (especially if they stick with an Epic exclusive PC deal)
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Re:More than 300 game developers lost their jobs in one day,...
by n4r9 on Thursday December 05, 2024 @12:51PM
(#42330544)
> Remedy has a few projects in the barrel, and if those hit it big they will probably be fine
It's hard for me to gauge whether this is normal for modern game studios or they're desperately hanging on by their fingernails. But the disparity between you saying "no one bought it" and it being the company's fastest-selling game makes me suspicious of everything. Either way, times have changed since my only interaction with Remedy, the original Max Payne :D
Re:More than 300 game developers lost their jobs in one day,...
by sickofparadox on Thursday December 05, 2024 @01:05PM
(#42330689)
As with any kind of statement released to the public I hold little stock in things that are not definite. What exactly does "fastest selling" mean? Is that an indicator of a wide and long tail or did it sell a bunch of copies in the first month and then very few later on? 1.3 million is a hard number - something they (I hope) can't lie about, as with the statement "almost made back its budget". Everything else to me is just spin and fluff.
Re:More than 300 game developers lost their jobs in one day,...
by johnnyanmac on Thursday December 05, 2024 @12:45PM
(#42330477)
Sad but True. Okami also had quite the cult following and tail, but that was way after Capcom shut down Clover Studio. These studios depend a lot on the first month sales to stay afloat.
I imagine Remedy was overall fine (as in payroll) thanks to Epic's bankrolling, but few studios get that privileged.