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Re:Every Board Game Rulebook Is Awful [pdf] by lmm on Wednesday December 04, 2024 @07:50PM (#42323679)
> There is exactly one game I've played with my partner's board game crew where I didn't discover some way they were doing it wrong, and that's Everdell which has a very well done computer version that they regularly play as well as physical, so they've been forced to learn how the game actually works instead of how they think it works.

Did correcting the others make them more fun?

Re:Every Board Game Rulebook Is Awful [pdf] by wolrah on Thursday December 05, 2024 @02:42PM (#42331847)
> Did correcting the others make them more fun?

I don't generally find correcting others fun, unless they don't take it well and make a scene about it in which case that can certainly be some delicious schadenfreude. That doesn't happen with the game group, they're generally receptive.

I think the games probably got more fun though. Presumably those rules are there for a reason, and it's not like I'm staring at the rulebook the whole time. I either had a question come up as a part of gameplay the group couldn't answer confidently or something didn't feel right about how the game was playing so I checked and found what I found. On more than one occasion this has led to someone else in the group pointing out some other related element they had found weird until then.

Re:Every Board Game Rulebook Is Awful [pdf] by lmm on Friday December 06, 2024 @02:35AM (#42337325)
Rules are generally made deliberately, but I've known more than one game that was made more fun by an accidental misreading of the rules. When a rule mistake is important enough to spoil a game, or breaks the consistency, one generally notices. I guess it's possible for a game to just be silently slightly less fun than it should be because of a rule mistake, but I haven't seen it happen much. Which possibly says something about the value of complex rules with lots of special cases.