Re:Genie 2: A large-scale foundation world model
by jsheard on Wednesday December 04, 2024 @03:07PM
(#42321481)
QAing a game built on a framework where fundamental mechanics are non-deterministic and context-sensitive sounds like a special kind of hell. Not to mention that once you find a bug there's no way to fix it directly, since the source code is an opaque blob of weights, so you just have to RLHF it until it eventually behaves.
[ Parent
| on HN ]