Re:The Slang Shading Language
by skitter on Sunday December 01, 2024 @09:06AM
(#42288511)
In my very limited experience: In addition to cross-compiling, you want additional features that WGSL doesn't provide if you want to compose shaders, so you'd end up with a tool like naga-oil [1] or wesl anyways.
[1] https://github.com/bevyengine/naga_oil