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Re:The Slang Shading Language by skitter on Sunday December 01, 2024 @09:06AM (#42288511)
In my very limited experience: In addition to cross-compiling, you want additional features that WGSL doesn't provide if you want to compose shaders, so you'd end up with a tool like naga-oil [1] or wesl anyways.

[1] https://github.com/bevyengine/naga_oil

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