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Re:The Quake III Arena Bot (2001) [pdf] by Maro on Saturday November 30, 2024 @12:20AM (#42279707)
I don't work in the gaming industry, but it feels to me that engineering a bot like this is a dead art going forward, and that makes me sad. Looking forward (today?) I assume this will be solved by training a black box neural network. Iirc In the AlphaZero paper they train bots to play chess against each other, and thus pull the thing up to 3000+ ELO by its own hair. I guess the same works for FPS bots, and you can save different ELO strength bots, so different level players have enjoyable bot opponents?
Re:The Quake III Arena Bot (2001) [pdf] by rcarmo on Saturday November 30, 2024 @04:37AM (#42280604)
I don’t see it that way. Fuzzy logic is always likely to be a part of input processing and goal seeking, since a neural network won’t ‘learn’ on the fly.