All I'm saying is that at some point it becomes way more expensive than paying developers to optimize or rewrite in a faster language, which is exactly why Google and Facebook are doing so much work in C++, not exactly a language known for developer productivity.
And obviously there are many places where you can't scale your way out of a response time or battery usage issue because you're not the one buying the machine.
So I totally disagree with your assumption that developer productivity always trumps runtime efficiency. It is also my experience that the productivity advantages usually ascribed to some (mostly dynamic) languages is way overblown. But that's another debate.
I agree there are cases where only the leanest and meanest code will do, but my point is that those cases are very rare.