Yes. I had a critical initial reaction to OnLive (video games streamed from the cloud) because of latency; also, it has such lovely benefits for publishers that they'd wish it to be true... but when better networks and more local servers arrive, they will be placed to own it. They might even overtake "consoles". They just need to survive - which they can do, because for some use-cases, for some people, the present service is useful.
Similarly, the next generation of SoC GPUs (e.g. PowerVR G6200) has approximately the power of an xbox360's xenos GPU (which seems to have been enough for players, despite x10 better GPUs on PCs). When that arrives (next year), these guys will be there - they just need to survive. Another relevant quote:
No wireless. Less space than a nomad. Lame.Relevant Paul Buchheit post, which always comes to mind whenever I see (or think) something really negative about anything ambitious: http://paulbuchheit.blogspot.com/2007/03/how-to-be-right-90-...
Re:Ouya: A New Kind of Video Game Console
by gavanwoolery on Wednesday July 11, 2012 @10:41AM
(#4229387)
I think it is less "hoping for them to fail" and more (seemingly legitimate) concern.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat.