It's not a matter of not relying on patches or updates altogether. The issue is when companies use this as a crutch to offset their shoddy development practices. Or worse: scamming consumers into buying their broken/incomplete game, and then taking years to deliver a stable experience or what they advertised (No Man's Sky, Fallout 76, Cyberpunk 2077, etc.), shutting down (Redfall, The Day Before, etc.), or straight up taking the money and running. Consumers are lucky if they even get their money back. Thankfully most storefronts have decent refund policies, but that's not an excuse.
The saddest thing is that a lot of people either don't care, or end up forgetting about this if companies appear to work hard to ship updates, which is how they eventually gain their good will back. The reputations of studios like Hello Games, CDPR and even Bethesda are practically untarnished despite of their scams, which gives them the freedom to keep doing this.
For example, no copy of Space Station Silicon Valley for the N64 is completable because of a bug that prevents you from collecting the final plot device.
I'd say it's definitely worse now, with nothing meaningful being on the disc you pay $70 being insane.