Re:Quake 3 Source Code Review: Network Model (2012)
by monkburger on Sunday November 24, 2024 @08:50AM
(#42227920)
Also; The server calculated projectile trajectories independently of client-side predictions.It was buggy on certain? versions. We (OSP) noticed this on earlier Quake 3 releases and it may have been fixed.
This results in visible "misfires" where projectiles didn't behave as expected
This results in visible "misfires" where projectiles didn't behave as expected