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Re:Show HN: I'm making a spiritual successor to Ski Free tha... by captaindiego on Saturday November 23, 2024 @11:01PM (#42225852)
Do you know of any examples of doing something more complicated like this with Godot and C++ (past the normal docs)?... I've got some existing C++ game engine stuff I'd like to integrate with Godot for managing rendering side of things.
Re:Show HN: I'm making a spiritual successor to Ski Free tha... by nightowl_games on Sunday November 24, 2024 @11:25PM (#42233240)
https://www.youtube.com/watch?v=xo3z9IjGRSo

My colleague made this 3 years ago before we released our first game.

Basically we forked Godot, setup VSCode to compile it, and add new classes to a <repo>/modules/<project_name> folder and it works great. Since this video we've made a suite of macros that allow us to bind variables and methods to the ClassDB in 1 line each. Way nicer than default godot technique for adding new variables/methods.