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Re:Quake 3 Source Code Review: Network Model (2012) by nickpeterson on Saturday November 23, 2024 @09:09PM (#42225438)
I think early pc shooters (doom, quake, unreal, etc) had a whole legion of kids learn the basics of computing. typing commands in a console. Understanding latency, what servers meant. Installing mods and drivers. It was a fantastic, motivating introduction to system administration.
Re:Quake 3 Source Code Review: Network Model (2012) by WD-42 on Saturday November 23, 2024 @10:07PM (#42225642)
UT99 did it for me. The game had a built in IRC client. That exposed me to the community outside of the game itself. And then once I heard the game ran better under Linux… my fate was sealed.