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Re:What's Next for WebGPU by adastra22 on Friday November 22, 2024 @01:17AM (#42211560)
Yeah I went down the rabbit hole of trying to rewrite all our shaders to work on webgpu’s crazy low limits. I’m embarrassed to say how long I worked that problem until I tried requesting higher limits, and it worked on every device we were targeting.

The default limits are like the lowest common denominator and typically way lower than what the device actually supports.

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