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Re:AAA – Analytical Anti-Aliasing by aappleby on Wednesday November 20, 2024 @03:00PM (#42197541)
I wrote an implementation of the Loop/Blinn paper for Microsoft Game Studios ~20 years ago, I wonder if they're still using it.

Had to do a _lot_ of work to make it production-ready, as their voronoi-based tesselation goes pathological on a lot of Asian glyphs.

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