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Re:Tiny Glade 'built' its way to >600k sold in a month by modernerd on Wednesday November 20, 2024 @03:51AM (#42191964)
Any recommendations for learning interactive procedural art?

Or advice for a path to be able to build things like Tiny Glade? (Other than "start 20 years ago".)

Re:Tiny Glade 'built' its way to >600k sold in a month by andystanton on Wednesday November 20, 2024 @07:30AM (#42193340)
The Book of Shaders [1] perhaps? It's about fragment shaders rather than geometry but it felt to me like a good introduction to generating things programmatically.

[1]: https://thebookofshaders.com/

Re:Tiny Glade 'built' its way to >600k sold in a month by jmiskovic on Wednesday November 20, 2024 @10:27AM (#42194709)
Start following the relevant communities like old.reddit.com/r/proceduralgeneration/ and #procgen tag on social networks, read up on techniques others use. Commit to jams and community events such as PROCJAM and GENUARY.

Learn about perlin/simplex noise, Poisson disk sampling, packing algorithms, WFC, boids, inverse kinematics, SDFs.

Choose a style (2D, 3D, animation...) and from that start learning the relevant tool (Blender nodes, Houdini, Processing or something else). This is a decent start and it branches too much from here on, depending on your tastes.

Re:Tiny Glade 'built' its way to >600k sold in a month by polytely on Wednesday November 20, 2024 @11:54AM (#42195826)
The coding train YouTube channel is also a great place to start, its based on processing.js but honestly most procgen techniques can be applied in any language