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Re:Valve developers discuss why Half Life 2: Episode 3 was a... by mrandish on Monday November 18, 2024 @06:41PM (#42178496)
> So they had no idea where to go next and were tired.

In my experience, a creative team realizing this and choosing to move on is both important and all-too rare. The only alternative I've seen is to find new project leadership who gets what made the original work, has a vision for extending it in new directions and the energy+talent to execute it.

Obviously, finding that with high confidence is hard to do.

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