Re:Dtype_dispatch: A cursed Rust macro that could save you 1...
by artemonster on Saturday November 16, 2024 @03:28PM
(#42159031)
this is an obvious case of battling the type system that just gets in the way. The "before" version obviously sucks, but the "after" with magic sprinkled in - sucks even more! is there an alternative solution?
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Re:Dtype_dispatch: A cursed Rust macro that could save you 1...
by smusamashah on Saturday November 16, 2024 @10:45PM
(#42161833)
I dont understand what's going on but it looks like a hack to avoid code duplication. We should be OK with duplication sometimes because it's more explicit and straightforward to mingle and debug.
Re:Dtype_dispatch: A cursed Rust macro that could save you 1...
by ValentinA23 on Sunday November 17, 2024 @07:56AM
(#42163963)
>In Pcodec I now have 9 data types and 47 matches
So 9 * 47 - 47 = 376 lines the author got rid of ? Which would imply that if he adds a tenth datatype, he doesn't have to update 47 match blocks sprinkled over the whole code base ?