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Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li... by esperent on Monday November 11, 2024 @10:07PM (#42112430)
I checked out the source, there's only a single canvas being used to render a base64 PNG. The PNG is just a 400x400 spherical reflection map, which is basically a required component of any metallic effect. I don't think that would cause a slowdown.

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