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Re:How to find exploits in video games by dmafreezone on Monday November 11, 2024 @09:23PM (#42112250)
> but since the game is built on Unity, it was relatively easy to bypass these restrictions and enable system proxies

What is this, a hit piece on Unity? It’s not even close to the only game engine where you can get fairly workable intermediate code.

Plus, with chatGPT et al, you hardly even need that at all. You can just pop your assembly in and modify it without much hassle.

Your audience would likely be better served by showing the use of such tools than by throwing game engines under the bus. I mean, at least explain what you are saying properly. Am I wrong?

Re:How to find exploits in video games by Loocid on Monday November 11, 2024 @10:56PM (#42112672)
This is overly defensive. They never said that Unity was the only engine that exposes intermediate code, just that it was an attack vector because the game was built with Unity. It's a perfectly valid thing to point out. You didn't come to the defence of Lua just because they decompiled some Lua scripts.
Re:How to find exploits in video games by mbowcut2 on Tuesday November 12, 2024 @11:14AM (#42116790)
Brand new account + strange overreaction = maybe bot?
Re:How to find exploits in video games by dmafreezone on Thursday November 14, 2024 @05:41PM (#42141974)
I make a new account any time my karma gets too high. I’d rather not be a sheep, thank you.