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Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li... by draneria on Monday November 11, 2024 @10:33AM (#42107860)
Ah, you would need to ask them for a concrete answer, but my understanding is that it is completely baked in.

Long optional explanation:

I say that because I think Memileo sculpted the actual brushstroke in Blender (https://krita-artists.org/uploads/default/original/3X/5/7/57...) and rendered lighting at different angles, and exported each as an image.

Each rendered image becomes 1 frame of the "animated brushtip", with the option that each frame matches "direction" rather then being "incremental", and thats how you get the faux-light!

The cool thing is that you can extract and edit the animated brushtip in Krita e.g. this one "https://github.com/Draneria/Metallics-by-Draneria_Krita-Brus..."

Which means theoretically, you could use photo editing to change the height I think!

Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li... by itishappy on Monday November 11, 2024 @10:52AM (#42108009)
Coolest thing I've seen all day. Thanks!
Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li... by stuaxo on Monday November 11, 2024 @02:47PM (#42109931)
Great stuff, it's good to hear how brushes work in these programs, reminds me of a great chat with one of the MyPaint devs.