Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li...
by short_sells_poo on Monday November 11, 2024 @09:54AM
(#42107556)
Photoshop and other painting software had "intelligent" brushes for a while now. These try to simulate stuff like paint mixing (even watercolor), opacity and texture.
Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li...
by draneria on Monday November 11, 2024 @09:20PM
(#42112237)
Could you give me an example? I'd love to know more about the watercolour paint mixing.
If you meant the "live tip" settings of Photoshop, you can do all that in Krita too, using the "texture", and "mask tip" features. RGBA seems to definitely be something Krita has over Photoshop, but I could well be wrong!
by the way, there are other softwares like Rebelle that try to truly simulate traditional mediums - bordering on a whole-ass physics engine that works completely different in the backend from PSD/Krita. Unfortunately its a paid software so yeah :s
Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li...
by short_sells_poo on Tuesday November 12, 2024 @05:52AM
(#42114455)
It's been a while, but a bit of googling turned up this: https://www.adobe.com/uk/learn/fresco/web/realistic-watercol...
Re:Show HN: Krita RGBA Tech – Bringing Realistic Metal to Li...
by draneria on Tuesday November 12, 2024 @06:33AM
(#42114696)
Damn that really does look cool (。•́︿•̀。) it seems like I have my work cut out for me, I'd love to have that "animated feel" in a Krita brush. I do have some ideas - I might not get anywhere but who knows :D
So there's nothing being generated or created while drawing, its just that some very smart people have coded Krita for the "brushtips" to do more as a baseline.
Not every software works exactly the same ofcourse! This is just my beginner level understanding of it all, I hope that helps