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Re:Understanding Quake's Fast Inverse Square Root by weavejester on Monday January 05, 2009 @09:47AM (#420478)
I had a 486 when Quake came out. The framerate was far too low to make it playable. I remember trying to play the demo, and I had to cut the screen down to the size of a postcard (something like 160x100) to get a framerate of 25fps.

The first Pentiums, on the other hand, were more than up to the job.

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