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Re:Project Sid: Many-agent simulations toward AI civilization by mywittyname on Monday November 04, 2024 @11:52AM (#42043419)
Sandbox games are probably where they will shine. Imagine being able to play Minecraft, and tell a prompt to generate a world that resembles Tatooine, or a vampire-themed mansion. Expectations are lower with sandbox games, so there's no risk of breaking immersion like would happen with an LLM Elder Scrolls game when someone tricks in NPC into solving problems in python.

Granted, I'm certain there will be copyrights issues associated with this capability, which is why I don't think it will be established game companies who first take a crack at this approach.

Re:Project Sid: Many-agent simulations toward AI civilization by chefandy on Monday November 04, 2024 @12:00PM (#42043526)
The problem is what it takes to implement that. I've seen companies currently trying to do exactly that, and their demos go like this "ok, give me a prompt for the environment" and if they're lucky, they can cherry pick some stuff the crowd says and if they're not, they sheepishly ask for a prompt that would visit indicate one of 5 environment types they've worked on and include several of the dozen premade textured meshes they've made, and in reality you've got a really really expensive procedural map with asset placement that's worse than if it was done using traditional semi-pre-baked approaches. A deceptive amount of work goes into the nitty gritty of making environments, and even with all of the incredible tooling that's around now, we are not even close to automating that.

Automating the tools so a smaller workforce can make more worlds and more possibilities? We're already there— but it's a very large leap to remove the human creative and technical intermediaries.

Re:Project Sid: Many-agent simulations toward AI civilization by MichaelZuo on Monday November 04, 2024 @05:16PM (#42046573)
What are the actual claims and/or arguments?
Re:Project Sid: Many-agent simulations toward AI civilization by chefandy on Monday November 04, 2024 @08:05PM (#42047709)
To automatically generate a freeform 3D sandbox environment based on a prompt? Do you have a specific criticism or counterpoint?
Re:Project Sid: Many-agent simulations toward AI civilization by MichaelZuo on Tuesday November 05, 2024 @09:26AM (#42051688)
How does this relate to the parent comment? Is there some counterargument why X is unlikely due to Y reasons?
Re:Project Sid: Many-agent simulations toward AI civilization by chefandy on Tuesday November 05, 2024 @02:05PM (#42054285)
"Sandbox games are probably where they will shine. Imagine being able to play Minecraft, and tell a prompt to generate a world that resembles Tatooine, or a vampire-themed mansion."

"The problem is what it takes to implement that. I've seen companies currently trying to do exactly that, and their demos go like this "ok, give me a prompt for the environment" and if they're lucky, they can cherry pick some stuff the crowd says and if they're not, they sheepishly ask for a prompt that would visit indicate one of 5 environment types they've worked on and include several of the dozen premade textured meshes they've made[...]"

I was clearly directly addressing what they said. Unless you have a specific, substantive, on-topic question or statement, I'm going to assume that you're just fishing for things to argue about.

Re:Project Sid: Many-agent simulations toward AI civilization by MichaelZuo on Tuesday November 05, 2024 @05:05PM (#42055600)
You can assume whatever you want, but your assumptions can never outweigh the assumptions of anyone else on HN… so the last sentence doesn’t make sense?

Plus listing past examples doesn’t indicate future possibilities must conform to that… unless there is a specific argument on why that should be the case on the balance of probabilities… so are you sure you understood my previous questions?

Re:Project Sid: Many-agent simulations toward AI civilization by chefandy on Tuesday November 05, 2024 @07:05PM (#42056336)
confirmed.
Re:Project Sid: Many-agent simulations toward AI civilization by MichaelZuo on Tuesday November 05, 2024 @07:41PM (#42056495)
> confirmed.

Huh? Is this an AI response?