SeatTimeLimitedReserved {41A, 15m}
SeatAssignedTo {UserA}
SeatBooked {41A}
If a consumer needs more data, there should be a new event.
> The triggering of the action is a direct consequence of the information an event contains. Whether or not an action is triggered should not be the responsibility of the event.
I agree, but still for different consumers events will have different consequences - in some consumers it'll trigger an action that is part of a higher-level process (and possibly further events), in others it'll only lead to data being updated.
> If you are writing events with the intention of having them invoke some specific actions, then you should prefer to invoke those things directly. You should be describing a space of things that have occurred, not commands to be carried out.
With this I don't agree. I think that's the core of event-driven architecture that events drive the process, i.e. will trigger certain actions. That's not contradicting them describing what has occurred, and doesn't make them commands.
> By default I would only include business keys in my event data. This gets you out of traffic on having to make the event serve as an aggregate view for many consumers. If you provide the keys of the affected items, each consumer can perform their own targeted lookups as needed. Making assumptions about what views each will need is where things get super nasty in my experience (i.e. modifying events every time you add consumers).
This is feedback I got multiple times, the "notification plus callback" seems to be a popular pattern. It has its own problems though, both conceptual (event representing an immutable set of facts) and technical (high volume of events). I think digging into the pros and cons of that pattern will be one of my next blog posts! Stay tuned!
In an event-driven system, there is neither guarantee not expectation that an event will trigger an action; it might, but it might not. Events are simply a log [0] of "things" happening in various subsystems, published to various channels for other subsystems to ignore or act upon on their own terms.
Let say that we have two subsystems - A and B. When something happens on A, it will emit a corresponding event (e.g. SomethingHappened) to a specific channel (e.g. EventsFromA); if B is listening to that channel, it can "recognise" that event and initiate (i.e. "trigger") some action of its own.
However, if A explicitly wants B to do something, it's a command, i.e. a direct coupling by definition. As GP states, that is better handled as a direct request from A to B.
Theoretically, there is a possible scenario where A "knows" that a certain action needs to happen in the system, but does not know which subsystem has that capability, i.e. has no knowledge that B can do that. In that case it can "request" something to happen, e.g. by submitting an event like "UserCreationRequested"; however, there is no guarantee that any service will "see" that event and act upon it.
[0] https://engineering.linkedin.com/distributed-systems/log-wha...
that puts you into tricky race condition territory, the data targeted by an event might have changed (or be deleted) between the time it was emitted and the time you're processing it. It's not always a problem, but you have to analyse if it could be every time.
It also means that you're losing information on what this event actually represents: looking at an old event you wouldn't know what it actually did, as the data has changed since then.
It also introduces a synchronous dependency between services: your consumer has to query the service that dispatched the event for additional information (which is complexity and extra load).
Ideally you'd design your event so that downstream consumers don't need extra information, or at least the information they need is independent from the data described by the event: eg a consumer needs the user name to format an email in reaction to the "user_changed_password" event? No problem to query the service for the name, these are independent concepts, updates to these things (password & name) can happen concurrently but it doesn't really matter if a race condition happens
That's kind of the first rule of any event-based system. It doesn't really matter the architecture, if you decide to name the things "event", everybody's head will break if you make them mutable.
If you decide to add mutation there in some way, you will need to rewrite the event stream, replacing entire events.
If the consumer goes to your database and asks "what's the data for customer 123 at event F52A?" it better always get back the same data or "that event doesn't exist, everything you know is wrong".
Sure, if the database supports this sort of temporal query, then you're good with such id-only events. But that's not exactly the default for most databases / data models.
Events are part of a stream that define your data. The stream doesn't have to be complete, but if it doesn't make sense to do things like buffer or edit it, it's probably something else and using that name will mislead people.
So the entity was updated. What's the problem?
Surely, some data needs to change if a password is updated?
Then I would argue it isn't a meaningful event. If some attributes of the event could become "out of date" such that the logical event risks invalidation in the future, you have probably put too much data into the event.
For example, including a user's preferences (e.g., display name) in a logon event - while convenient - means that if those preferences ever change, the event is invalid to reference for those facts. If you only include the user's id, your event should be valid forever (for most rational systems).
> your consumer has to query the service that dispatched the event
An unfortunate but necessary consequence of integrating multiple systems together. You can't take out a global database lock for every event emitted.
1. take money from account A
2. if failed, put money back into account A
3. put money into account B
4. if failed, put money back into account A
In other words, perform compensating actions instead of doing transactions.
This also requires that you have some kind of mechanism to handle an application crash between 2 and 3, but that is something else entirely. I've been working on this for a couple of years now and getting close to something really interesting ... but not quite there yet.
Like a distributed transaction or lock. This is the entire problem space, your example above is very naive.
"Accountants don't use erasers"
The ledger is the source of truth in accounting, if you use event streams as the source of truth you can gain the same advantages and disadvantages.
An event being past tense ONLY is a very critical part.
There are lots of way to address this all with their own tradeoffs and it is a case of the least worst option for a particuar context.
but over-reliance on ACID DBMSs and the false claim that ATMs use DTC really does hamper the ability to teach these concepts.
E.g. you perform step 2, but fail to record it. When resuming from crash, you perform step 2 again. Now A has too much money in their account.
Sagas require careful consideration to make sure you can provide one of these guarantees during a "commit" (the order in which you ACK a message, send resulting messages, and record your own state -- if necessary) as these operations are non-atomic. If you mess it up, you can end up providing the wrong level of guarantee by accident. For example:
1. fire resulting messages
2. store state (which includes ids of processed messages for idempotency)
3. ACK original event
In this case, you guarantee that you will always send results at-least-once if a crash happens between 1&2. Once we get past 2, we provide exactly-once semantics, but we can only guarantee at-least-once. If we change the order to:
1. store state
2. fire messages
3. ACK original message
We now only provide at-most-once semantics. In this case, if we crash between 1&2, when we resume, we will see that we've already handled the current message and not process it again, despite never having sent any result yet. We end up with at-most-once if we swap 1&3 as well.
So, yes, Sagas are great, but still pretty easy to mess up.
1. Debit A, Credit in-flight.
2. Credit B, Debit in-flight.
If 1. fails, nothing happened and everything is consistent.
If 2. fails, you know (because you have money left on in-flight), and you can retry later, or refund A.
This way at no point your total balance decreases, so everything is always consistent.
This isn't an easy-to-solve problem when it comes to distributed computing.
The important thing is not having money go missing.
Which distributed transaction scenario have you ever dealt with that wasn't correctly handled by a two-phase commit or at worst a three-phase commit?
Also, CAP is a thing too.
Sure, try to keep transactions single-node. If you can't let me give you the advice of people FAR smarter than I:
- DO NOT DESIGN YOUR OWN DISTRIBUTED TRANSACTION SERVICE
Use a vetted one.
Both events would "describe a space of things that occurred" as @bob1029 suggests.
The seat selection process for an actual airline probably needs to be more involved. @withinboredom recommends:
- SeatTimeLimitedReserved {41A, 15m}
- SeatAssignedTo {UserA}
- SeatBooked {41A}
In which case, only SeatBooked would trigger a BookingUpdated event.
If you are writing events with the intention of having them invoke some specific actions, then you should prefer to invoke those things directly. You should be describing a space of things that have occurred, not commands to be carried out.
By default I would only include business keys in my event data. This gets you out of traffic on having to make the event serve as an aggregate view for many consumers. If you provide the keys of the affected items, each consumer can perform their own targeted lookups as needed. Making assumptions about what views each will need is where things get super nasty in my experience (i.e. modifying events every time you add consumers).