Re:A comparison of Rust's borrow checker to the one in C#
by Rohansi on Thursday October 31, 2024 @10:26AM
(#42007242)
Unity lets you use either IL2cPP (AOT) or Mono (JIT). Either way it will use Boehm GC which is a lot worse than the .NET GC. If your game servers weren't using Unity then they are using a better GC.
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Re:A comparison of Rust's borrow checker to the one in C#
by lifthrasiir on Thursday October 31, 2024 @12:04PM
(#42008230)
Yeah, we rolled our own server framework in .NET mainly because we were doing MMOs and there were no off-the-shelf frameworks (including Unity's) explicitly designed for that. In fact, I believe this is still mostly true today.