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Re:Understanding Quake's Fast Inverse Square Root by FlorinAndrei on Sunday January 04, 2009 @05:52PM (#419667)
Maybe his bet is that CPUs will become massively multicore "soon enough".
Re:Understanding Quake's Fast Inverse Square Root by snprbob86 on Sunday January 04, 2009 @06:34PM (#419710)
Quake 3 Arena was released in 1999.

When designing rendering engines, the general goal is to design for 80% to 90% of the market of the market conditions for when your game releases. Considering most games have a 1 to 3 year development cycle, this seems like a weak bet.