Re:Brush – a new super compatible Gaussian splatting engine ...
by andybak on Friday October 25, 2024 @07:44AM
(#41944301)
Considering pose generation is often the slowest part - any plans to tackle this? There's quite a few papers that claim to do away with COLMAP.
Re:Brush – a new super compatible Gaussian splatting engine ...
by ArthurBrussee on Friday October 25, 2024 @07:48AM
(#41944337)
Yes :) But it will take a while!
The inputs are 1. images 2. with a pose. The usual way to get poses for your images is https://github.com/colmap/colmap.
The output is a 3D model. Specifically a "Gaussian Splat", which is a sort of fuzzy point cloud. There are some tools out there to view & edit these (besides Brush), eg. https://playcanvas.com/supersplat/editor.