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Re:Playstation Vita Architecture (Part 1) by ElCapitanMarkla on Wednesday October 23, 2024 @05:05PM (#41929270)
Hardware wise it was a fantastic console, I picked an OLED version up a couple of years ago. The problem I always had was the lack of games. There were a handful of good titles but nothing really blew me away. I think I spent more time playing Risk or Rain than anything else.
Re:Playstation Vita Architecture (Part 1) by zelos on Wednesday October 23, 2024 @05:19PM (#41929341)
Back when I was commuting by train every day, the Vita was my favourite console. It felt like it got a lot of great ports of the big indie titles of the time, plus a decent number of bigger titles: Hotline Miami, Spelunky, Stealth Inc, Wipeout 2048, Resogun, Super stardust, Persona 4, Guacamelee.
Re:Playstation Vita Architecture (Part 1) by jonhohle on Wednesday October 23, 2024 @10:19PM (#41931286)
It’s a great indie machine. LRG and Playasia did a great job of keeping smaller games on carts throughout the Vita’s life.