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Re:Why I'm skeptical of rewriting JavaScript tools in "faste... by ossobuco on Monday October 21, 2024 @06:48AM (#41902744)
Or, you know, use a language that doesn't require all of that tooling? It might seem like blasphemy but hear me out, I've worked in web dev for 10 years, now developing a game in the Odin lang for a few months.

It's incredible how I don't need tooling at all, except for a basic IDE integrated language server. No package manager, no transpiler, no linter/formatter, no extensive configuration files. Need to add a dependency? Just copy paste the code you need from a github repo. It's still readable and editable if you need since it's the source code, not some transpiled/minified/optimized mess.

Ever had ESM/CommonJS dependencies conflicting with your tsconfig.json, right when you need to deploy an urgent hotfix? Forget about that madness. It is such a great and simple DX compared to JS.

Edit: Before I'm dismissed, I'll add that my Odin project is becoming as complex as any other JS website I've worked on and it can run in a browser thanks to wasm compilation. So I'm not even comparing apples and oranges.

Re:Why I'm skeptical of rewriting JavaScript tools in "faste... by Brain_Man on Sunday October 27, 2024 @02:27PM (#41964542)
Do you use WebGL/WebGPU or the DOM?
Re:Why I'm skeptical of rewriting JavaScript tools in "faste... by ossobuco on Saturday November 02, 2024 @12:45PM (#42027472)
WebGPU