News for hackers. Stuff that matters.
Re:Fixed Timestep Without Interpolation by brid on Friday October 18, 2024 @11:53AM (#41880574)
"Note: This method probably won’t work very well in cases when game_tick can take a very significant amount of time, or the game state is gigantic, e.g. in a big AAA game which needs to run the physics engine and whatnot."

There are no comments on this comment yet.