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Re:We Outsmarted CSGO Cheaters with IdentityLogger by Matheus28 on Wednesday October 16, 2024 @03:41PM (#41863021)
It’s not that simple.

Some games aren’t able to prevent cheating. The client has the data on where the enemies on their screen are. The cheat only needs to move the mouse and click on the enemies heads. Other games like MMORPGs involve the cheat just playing the game and farming on behalf of the player.

It just becomes a cat and mouse game where the anti cheat is trying to detect something hooking into the game process while the cheat tries to hide itself.

Re:We Outsmarted CSGO Cheaters with IdentityLogger by drdaeman on Wednesday October 16, 2024 @04:07PM (#41863288)
> MMORPGs involve the cheat just playing the game and farming on behalf of the player

From a player perspective that's not cheating, that's running a bot. It's automation of a routine grind - which is typically designed to make players hate it and spend money instead. Automating boring stuff is simply natural.

For pay-to-win games it's effectively a balancing system, a pushback against player-hostile mechanics. Not unlike an adblocker on the web.

That's strictly in context of MMORPG genre, of course.