Re:We Outsmarted CSGO Cheaters with IdentityLogger
by jsheard on Wednesday October 16, 2024 @03:32PM
(#41862922)
Architecture can help up to a point but it can't stop everything - the usefulness of ESP can be reduced by not sending the client information it doesn't need to know, but that gets computationally expensive on the server, and culling information too aggressively can interfere with lag compensation. Perfect recoil compensation can be prevented by not replicating the servers RNG state on the client so it can't predict where the next bullet will go, which CS:GO started doing at some point. Aimbots though? Those are just automating an input the user could theoretically make legitimately, so you're pretty much stuck with statistical heuristics or client-side detection.
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