Re:A not so fast implementation of cosine similarity in C++ ...
by QuadmasterXLII on Tuesday October 15, 2024 @08:14PM
(#41854399)
I feel like I’m kinda being the bad aunt by encouraging -ffast-math. It can definitely break some things (i.e. https://pspdfkit.com/blog/2021/understanding-fast-math/ ) but I use it habitually and I’m fine so clearly it’s safe.
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Re:A not so fast implementation of cosine similarity in C++ ...
by magicalhippo on Tuesday October 15, 2024 @09:11PM
(#41854704)
> It can definitely break some things
I recall it totally fudged up the ray-axis aligned bounding box intersection routine in the raytracer I worked on. The routine relied on infinities being handled correctly, and -ffast-math broke that.
I see the linked article goes into that aspect in detail, wish I had it back then.
IIRC we ended up disabling it for just that file, as it did speed up the rest my a fair bit.