Re:Show HN: I 3D scanned the tunnels inside the Maya Pyramid...
by ftrsprvln on Wednesday October 16, 2024 @04:08PM
(#41863291)
Really appreciate the use of technology to make sites like these accessible to the world at large.
Just wanted to share that I am in the middle of a very similar project with a high profile client & the workflow we settled on has loosely been Lidar scans -> Postshot -> Supersplat (web optimization) -> Babylon.js. Of course we have video/image fallbacks & an unreal pixel streaming version as well - but the web performance and results on a modern mobile device have been spectacular so far!
So excited for the future of gaussian splatting :)
Re:Show HN: I 3D scanned the tunnels inside the Maya Pyramid...
by lukehollis on Thursday October 17, 2024 @12:20AM
(#41866396)
Wow, thanks for writing -- would love to see what you're building when you have a link to share! My emails in my profile or just will keep an eye out in general for this workflow.
For Unreal I used a few methods but mostly conventional photogrammetry incorporating the lidar.
Ultimately, I'm hoping that downloading the file or some type of pixel streaming for web until the nerfs or splats -- or whatever follows them -- works out.