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Re:AAA Gaming on Asahi Linux by johnnyanmac on Thursday October 10, 2024 @11:33PM (#41805761)
that's ideally what Vulkan was for. Build for one common open source standard, and then Apple/Microsoft/Google/Linux can all build an API to support that.

But I guess there was never a time when an open graphics standard stood as the leader. Maybe during a brief stint in the Windows Vista era at best.

Re:AAA Gaming on Asahi Linux by jorvi on Friday October 11, 2024 @05:11AM (#41807724)
During the Unreal Tournament 99 / Quake 3 era a lot of games ran a lot better on Nvidia with OpenGL rather than DirectX.