Re:My first game with Carimbo, my homemade engine
by johnnyanmac on Wednesday October 09, 2024 @06:02AM
(#41786130)
everyone will have a different engine. Some people will want to properly learn music theory and chord progressions and proper maintenance of a guitar. Others just want to learn 4 chords and use it to sing to their favorite pop song. Both are valid.
That's ultimately what one crowd wants. They want to deal wth minimum or no code, move around assets in a scene, and try to recreate a level in their head. General purpose engines abstracted the need to learn the code, which was never of interest to most people that just want to make a little game.
My only reservation is knowing when to pick the right tool for the right job. I wouldn't throw Photoshop at someone who just wanted to add some filter on a few pictures if some free phone app (probably a built-in one) worked for them. Likewise, I sure wouldn't tell someone who wanted to make a quick pixel art platformer to download Unreal Engine. Even Unity is a bit overkill. Flash used to be that "iMovie" of 2d games, and we never truly filled in that void when it died.
That's ultimately what one crowd wants. They want to deal wth minimum or no code, move around assets in a scene, and try to recreate a level in their head. General purpose engines abstracted the need to learn the code, which was never of interest to most people that just want to make a little game.
My only reservation is knowing when to pick the right tool for the right job. I wouldn't throw Photoshop at someone who just wanted to add some filter on a few pictures if some free phone app (probably a built-in one) worked for them. Likewise, I sure wouldn't tell someone who wanted to make a quick pixel art platformer to download Unreal Engine. Even Unity is a bit overkill. Flash used to be that "iMovie" of 2d games, and we never truly filled in that void when it died.