Re:Show HN: A real time AI video agent with under 1 second o...
by diggan on Tuesday October 01, 2024 @07:19PM
(#41715405)
> that you can use to maximize throughput
While degrading the experience sometimes, little or by a lot, thanks to possible "noisy neighbors". Worth keeping in mind that most things are trade-offs somehow :) Mostly important for "real-time" rather than batched/async stuff of course.
That said, a GPU per generation (for some operational definition of "generation") isn't uncommon, but there's a standard bag of tricks, like GPU partitioning and batching, that you can use to maximize throughput.